Role

Research, Conceptualizing, User Testing, Visual Design, Prototyping

Note

Note

Note

This project was done under the supervision of A. Fleming Seay, Dir. User Experience Research & Design at Dell Technologies.

Timeline

Timeline

Timeline

September 2024 - November 2024

Overview

A food management app that helps
with inventory management,

hyperlocal food give away,

waste analysis, & recipes.

A food management app that helps with inventory management, hyperlocal food give away, waste analysis, & recipes.

A food management app that helps with inventory management, hyperlocal food give away, waste analysis, & recipes.

Success metrics

Time on tasks

Time taken by the user to complete a set of tasks.

Satisfaction & loyalty

This helps to estimate DAU & NPS

See outcomes

I reached out to Kasper, founder NoWaste, a competitor app (10k+ downloads on Play Store) and this is what he said:

Problem

Households contribute to food waste by:

  1. Purchasing more than needed

  2. Failing to consume food before it expires, leading to unnecessary waste, etc.

Jump to solution

How might we help

consumers to track their food inventory

purchase appropriate amounts

develop habits that minimize waste

User Research

Mixed methods survey (32 survey takers)

User persona

User journey

Empathy map

Ideation

Ideation

Designs & Iterations

Designs & Iterations

Inventory management

Inventory management

Inventory management

Pain point

Majority of people do not have a system to track groceries.

Solution

'Fridge' tab acts as an inventory management portal that is digital, on-the-go, & well organized.

#1 Insight

Expiration

Systematic methods worked best while keeping a track of food expiration & quality.

"Rotation method. Newer items behind old items"

"I organize my shelves and date order"

"Organize by expiry date"

#2 Insight

Overbuying

68.2% of the participants said they always cross-check their pantry beforehand.

Yet, 40.7% still end up buying >2 unplanned items!

Based on the
above 2 insights…

'Categories' is the solution!

'Categories' is the solution!

'Categories' is the solution!

I initially planned to let users scan their fridge to generate a 3D simulation and log food items.

However, we realized that different fridge orientations made this approach unscalable.

Instead, we categorized food items into 12 broad categories.

But, there was a problem

But, there was a problem

But, there was a problem

Users can update a food item's status by dragging and dropping it (followed by haptic feedback) into:

  1. Lend: Giving away the item to the community

  2. Ate it: Consumed the item

  3. Trash it: Discarded the item


Upon user testing the drag and drop interaction had mixed reviews. So I dropped it.

After the 1st round
of testing…

Adding items

Adding items

Adding items

We've seen how to manage existing inventory. Now, let's see how to add new items.

Upon user testing we received a It’s convenient and quick to do

but most of the feedback was negative as follows:

Based on user feedback, I’ve added an image roll feature since you might not be able to capture all the grocery items in a single frame.

Hyperlocal food
give away

'Community' lets you give away your food to neighbors, for free of course.

User Insights

“... I often share foods with coworkers, neighbors, etc.”


“...If I have a lot of leftover food, I also invite friends over to share it.”

Since, 'Community' is a new feature, I wanted to familiarize users during onboarding:

Upon further user testing, we realized:

We continued iterating…

At this point, users liked the idea of Community, but…

User Insights

  1. were cautious about the hygiene & trust issues

  2. were unclear if locations were houses or stores

Outcomes

Outcomes

Time on tasks

36.1% decrease
in time on tasks

1st round -> 3rd round

Satisfaction

All ~24* user testers said they would use the actual app

*Some said they'd use only a specific feature

Reflections:

  1. Upon further reflection, I now feel that 'Kitchen' would be a more fitting name for what was previously called 'Pantry,' instead of 'Fridge.'

  2. Figma is not the best tool for prototyping (realized while implementing the drag and drop interaction.)

  3. Usertesting.com is faster in sourcing qualified participants compared to manual testing. However usertesting.com demands a decent prototype to avoid prototyping traps.

  4. Working in a team expands your perspective.

  5. In the future, I plan to add a shopping list feature based on the items in the pantry.

Well, that’s a wrap! Here are a few more projects that I worked on:

AlphaHumanZ

Health-tech

Client project

WCAG 2.2 A, AA accessibility report

Evaluated a quick commerce website accessibility & suggested improvements

© 2024 Sanjay Reddy Komatireddy